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Juapatral

15
Posts
A member registered Jul 11, 2023

Recent community posts

Notes on V1.0, pretty good. Difficulty increased since v0.6. 

It was a cool anti theft tower defense. Orange village is OP, With just three at the entrance was enough to fend off all waves.

Looking forward to see a completed game.

Looking forward to see a completed game.

I liked that you eventually end up clicking a lot of buttons. What about assiging a dedicated key to each action? It would be quite funny and even a good one-screen coop multiplayer.

Fantastic game and it fits the thematic so well. I really liked the idea and I played it twice and won twice haha. Just two little suggestion, try adding the rules ingame, and adjust the colors of your health vs enemy. The enemy health is red but that's the damage you take, and your hp count is green like the damage you heal the enemy. So it can be confusing.

Well, thought I can't give a 5 stars... I liked the concept. I think possess is glitched because after a few possesses the enemy banished instead of allying with me. 

It was good but I don't see the theme of revered roles. 

It was a cool idea, too bad it's only two levels haha 

Great concept and art, too bad for the implentation. Hope you can keep working on it

In general, I liked the concept and it fits the theme. Yet, as others have said, it is really hard to place the objects, plus there is no description of what each object do, so at the beginning you just have to throw a bunch of random stuff to understand.

This is a really cool concept. I liked it, it reminded me of animation vs animator, but puzzle style.

This is a really cool concept. I liked it, it reminded me of animation vs animator, but puzzle style.

This is a really cool concept. I liked it, it reminded me of animation vs animator, but puzzle style.

The music was great and the concept was funny. The platform fighting was okay, but I liked it. I could not play it in Brave Browser, had to switch to Chrome.